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Yvoryn's Testament
Name Yvoryn's Testament
Ticker ATOO
Alliance -
Faction -
Ceo Evar Onlar Isagar
Members 3
URL https://wiki.eveuniversity.org/Main_Page
Tax Rate 0%
corporationID 98705430

Members [3]

Description

There are many combat sites out there.Some worth it, some not. That is why I decided to try and do them all. So, I've made a list of all the D.E.D sites and the normal combat cosmic signatures that are worth it.
Let's begin.
D.E.D sites:
1/10 Minmatar Contracted Bio Farm (It has the most valuable loot i have ever seen in high sec, one module easily costing over 100 million isk and some over 200. Said items drop rarely though,but the site itself is easy to run and can easily blitz it. Destroy the station that is in a rock-shaped mesh, get the key, and activate the gate. No enemies need to be killed. The second room has only one overseer structure which is the"Oofu's Repair shop" which contains the loot.
2/10 Serpentis Live-Cargo Distribution facilities (It has a variety of deadspace modules and a chance to get a Daredevil BPC. Most of the times you will be left with a few deadspace modules. Some expensive, some less expensive, but nontheless, you will be left 75% of the time with a frigate deadspace module.)
3/10 Blood Raider Intelligence Collection Point (just like the previous site, this one holds a lot more blingier modules than the last, and has the same amount of deadspace modules)
4/10 Guristas Scout Outpost (There are a lot of reasons why you should do this site, like the really small amounts of cruisers in the first room, the distance that is between you and the pirate fleet in the second, but the most important thing is the Pithum C-Type Multispectrum Shield Hardener, that has a chance of dropping when you destroy the radiating telescope in the second room.) *NOTE* there is no overseer in the second room, you just need to destroy the Radiating Telescope that is located in the middle of the room.
5/10 Sansha's Nation Neural Paralytic Facility (Besides the fact that it has some decent loot, the second room is unlocked, meaning that you don't have to kill the enemies to enter the final room. Obviously, the time span of finishing the site gets shorter because of that reason. The thing you will want to destroy in the second room is an overseer cruiser nammed "Slave Ation09".)
Combat Sites *Cosmic Signatures*
Hideout:Guristas Hideout (It is the only known hideout that can support any vessel of any size. It also is the one that I've mostly encountered my hideout escalations, making it the best and easiest to run combat cosmic signatures in known space)
Lookout:Serpentis/Angel Lookout (There are more kinds of lookouts that allow a ship of any size to enter but most of the time, the Serpentis and Angel Lookouts have the best chance of triggering an escalation)
Watch:Angel Watch (While, all the watches have very easy ways to blitz them, the Angel Watch has the most common escalation trigger.)
Vigil:All of them (They all are easy to acces, all of them have a guaranteed faction spawn, and the same escalation trigger chance.)

Recommended fits:
Guristas 4/10 Drake
*Simulated Drake Fitting
Serpentis 3/10 Vexor:
*Vexor
Visit my channel, "Testament Help" for more fit suggestions!

Sovereignty systems [0]

The corporation doesn't hold any systems.
Last Update: 2026-10-22 19:51:25
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