Description
GRYFFINDOR OF EVE [GRYFI] A house of the Hogwarts of EVE alliance
"You might belong in Gryffindor, where dwell the brave at heart."
WHO WE ARE
Gryffindor is the frontline house. We fly Amarr: gold hulls, armour plate, and lasers that run on crystals instead of ammunition. Where the other houses mine, scan and trade, we are the ones who undock when something needs shooting.
We are built for new pilots. Not "new pilots welcome" in the way every corporation in EVE says it, but actually built for them. Our fleets fly frigates and cruisers. Our fits cost less than an evening of missions. Nobody here will tell you to go and read a guide and come back when you understand it.
WHAT WE DO
- Combat sites and anomalies, from the easiest Hideaways upward
- Agent missions, levels 1 to 4, flown together rather than alone
- Escalations: the chains that start in a quiet site and end somewhere worth the trip
- Teaching fleets, where losing the ship is the lesson rather than a disaster
WHAT YOU GET
- A house to belong to, with a name that means something to you
- Corpmates at your own stage, learning the same things in the same week
- A second opinion on any fit before you undock, rather than after
- Straight answers. If your idea is a bad one we will say so.
WHAT WE ARE NOT
We are not a rich corporation. There is no ship replacement programme, no free hulls, and nobody handing out ISK. Be a little suspicious of any corporation that offers a brand new pilot free ships and money, because that is how recruitment scams open.
What we have is company, and people who remember being exactly where you are. That turns out to be the part that matters.
WHAT WE ASK
Courage, which in EVE is a practical skill rather than a virtue. It means undocking in a ship you can afford to lose. It means going to help when a corpmate is in trouble. And it means asking the stupid question in front of everyone, instead of quietly getting it wrong for a month.
That is the whole entry requirement. No skill point minimum. No interview. No application that reads like a job. Alpha clones are welcome and always will be.
THE FOUR HOUSES
Gryffindor is one of four houses under Hogwarts of EVE. Hufflepuff mines and builds. Ravenclaw explores and hacks. Slytherin trades and raids. If the frontline turns out not to suit you, you do not have to leave the alliance. You sort into another house and keep your friends.
THE HONEST PART
You will lose ships. Everybody does, permanently, including pilots with fifteen years behind them. EVE is the only game where the losses are the story worth telling afterwards. We would far rather you lost a frigate in your first week than sat docked in it for a year.
Come and be brave about something small.
Sovereignty systems [0]
The corporation doesn't hold any systems.
Last Update: 2026-10-31 20:24:11