Description
SLYTHERIN OF EVE [SLYTN] A house of the Hogwarts of EVE alliance
"Those cunning folk use any means to achieve their ends."
WHO WE ARE
Slytherin is the house that plays to win. We trade, we haul, we run contracts, and when we fight we do it on our own terms at a time of our choosing. We fly Caldari: Kestrel, then Caracal, missiles that reach further than the other fellow's guns and a shield tank you rebuild between fights.
Let us deal with the reputation at once. Ambition in EVE is not a character flaw, it is the correct response to the game. Every item was built by a player, every price set by a player, every fight chosen by somebody. Slytherin is for pilots who would rather be the one choosing.
We do not scam, we do not steal from corpmates, and we do not betray our own alliance. Cunning that only works on your friends is not cunning, it is a liability.
WHAT WE DO
- The market: buy orders, sell orders, margins, and the patience to let somebody else be impatient
- Hauling and courier contracts, the quietest money in EVE
- Industry for profit rather than for fun, feeding off Hufflepuff's ore
- Small-gang PvP in cheap hulls, on favourable terms, by choice
- Working out what everything is really worth, then acting on it
WHAT YOU GET
- A house to belong to, with corpmates at your own stage
- The market interface explained properly: fees, taxes, the relist trap, and why your first trades lost money
- Honest advice on which fights to take, which is mostly "not that one"
- People who will tell you when your clever plan has a hole in it
WHAT WE ARE NOT
We are not a rich corporation. No ship replacement, no free hulls, no starting capital. Be actively suspicious of any corp that offers a new pilot free ships and money - that is precisely how recruitment scams open, and we are the house people expect to be running them.
What we have is knowledge and company. Money you were handed teaches you nothing.
WHAT WE ASK
Ambition and self-control, which are the same skill from two directions. The pilot who makes money in EVE can sit on a buy order for three days. The pilot who wins fights warps away from four of them. Wanting more is easy; waiting for it is the hard part.
No skill point minimum. No interview. Alpha clones welcome - and trading is one thing an Alpha can do at full strength from day one.
THE FOUR HOUSES
Slytherin is one of four houses under Hogwarts of EVE. Gryffindor fights head-on, Hufflepuff mines and builds, Ravenclaw explores. If the market and the sharp end do not suit you, you do not leave the alliance - you sort into another house and keep your friends.
THE HONEST PART
Most of what we do is not glamorous. It is reading numbers, being patient, and occasionally being extremely decisive for ninety seconds. If you want constant action, Gryffindor is down the corridor.
Play to win. Come and be deliberate.
Sovereignty systems [0]
The corporation doesn't hold any systems.
Last Update: 2026-10-31 20:24:11