Old | New | ||
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+ | OPEN to experienced and new pilots | ||
+ | |||
+ | |||
+ | |||
+ | MURPHYS LAW OF EVE | ||
+ | |||
+ | 1. If it moves, shoot it. | ||
+ | 2. If it doesn't move, poke it with your turret and then shoot it. | ||
+ | 3. When in doubt -- empty your magazine.!! | ||
+ | 4. Overkill works. | ||
+ | 5. Never share a cockpit with somebody braver than you are. | ||
+ | 6. If your attack is going really well, it's an ambush. | ||
+ | 7. No plan survives the first contact with the enemy. | ||
+ | 8. Five second bombs blowup in three seconds. | ||
+ | 9. Try to look unimportant. The enemy may be low on ammo. | ||
+ | 10. Don't look conspicuous -- it draws fire. | ||
- | OPEN to experienced and new pilots<br><br><br><br>MURPHYS LAW OF EVE<br><br>1. If it moves, shoot it. <br>2. If it doesn't move, poke it with your turret and then shoot it. <br>3. When in doubt -- empty your magazine.!! <br>4. Overkill works. <br>5. Never share a cockpit with somebody braver than you are. <br>6. If your attack is going really well, it's an ambush. <br>7. No plan survives the first contact with the enemy. <br>8. Five second bombs blowup in three seconds. <br>9. Try to look unimportant. The enemy may be low on ammo.<br>10. Don't look conspicuous -- it draws fire. <br>11. Never draw fire -- it irritates the rest of the fleet trying to ghost by a gang larger then yours.<br>12. If you draw fire make sure you sacrifice yourself for the cause. | + | 11. Never draw fire -- it irritates the rest of the fleet trying to ghost by a gang larger then yours. |
+ | 12. If you draw fire make sure you sacrifice yourself for the cause. |
Resources | 2013-01-21 23:54:30 Corporation Description | |||
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Corporation | Guards of the Golden Gates | Member | 0 |
API | J: | 07 Jan 11:28 | K: | 07 Jan 11:28 | C: | 07 Jan 10:01 | A: | 07 Jan 11:45 | O: | 04 Jun 11:15 | F: | 07 Jan 11:27 | S: | 07 Jan 10:48 | W: | 07 Jan 11:32 |
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