CCP FoxFour announced yesterday on the forum that there’s a CREST point incoming for getting information and states about incursions. Yeah! Finally! It’s been a long time since I’ve asked for exactly one of those information layers that are public available on the ingame map but not accessible outside.
The CREST endpoint is already available on SISI to test, so I digged out some of my prepared stuff (long time ago) and writing the background update daemon and the started with the initial frontend. While it’s not yet completed and of course the CREST endpoint not migrated to TQ, I wanted to share the current state and look with you here.
This is what you get from the CREST endpoint:
- Constellation and Staging System
- State (Established, Mobilizing, Withdrawing)
- Influence / System Control
- Boss has been spotted
With the ability to track incursions changes and influence over time you’ll get a nice history about all the incursions, where they happend and how they progressed over time. I only have to decide in which section I’ll pack the incursions stuff into, so I don’t overload the navigation bar or the site structure. Toughts?
Here is what the current implementation looks like (with random data):
Yay, I can finally check if there is an ongoing Incursion when I jump out of the WH chain!
But seriously, cool stuff.
Considering the relatively low Incursion count at any given moment, it’d be nice if each one had it’s own map, named after the Constellation.
So based on the picture you provided, in the same section as your existing “Special maps” you would add the following map links:
N32Z-Z Incursion
Ganoure Incursion
Amdimmah Incursion
etc
What I’d like to see if an overlay on the constellation map that indicates systems as staging, vanguard, assault, or HQ (and which systems have stations/repair) – that may take some time to develop, but other than that information, it’s a very good resource.
This information (vanguard, assault, hq, etc) is not part of the api. Therefore i can’t display it.
The staging system is highlight on the normal region map (the green sansa glow behind the system is a bit darker. on svg maps only atm)