December Updates

December 10th, 2014


Long time ago since I wrote the last blog post. But having had a cold and sick kids in the last weeks was keeping me busy and away from doing anything serious on my projects. I just want to give you some show updates on what has changed with the last 2 expansions:


  • I’ve just updated the evemaps database to include new systems that got introduced with Rhea.
  • I renamed the “unknown region names” to match CCP’s names, after they decided to give them proper names instead of “unknown region”.


  • Updated the jump base ranges and skills that take part in the calculation.
  • I haven’t added a fatigue planer yet and I’m unsure how useful it would be

The problem with fatigue calculation is:

  • it’s likely that you start evaluating multiple scenarios. Less people will plan their trips with jumps only.
  • too many unknown variables for a planer tool. Initial fatigue, waiting time, operation time, gates in between jumps, etc.
  • you don’t play alone. You’ve to take care about your fleet members as well.
  • the API fatigue timer is cached, therefore likely not accurate for on request results.

Oh and before you ask: Creating a jump planer that also takes gates into the calculations is really complicated and doesn’t bring many benefits. The decision when to jump and when to take a gate is more a tactical decision based on the current situation. The computer won’t know what’s the best solution. Jump first and then take the gates, gates then jump or a combination. Sometimes you know that some systems are more dangerous then others … In the end it all comes down to proper planning and knowing your backyard instead of the one click-win button solution.

4 Responses to “December Updates”

  1. gavin says:

    A quick usability question

    In the faction warfare maps, you can use the dropdown to move between and and all the other possible #this and #that options. How do you get back to the base without a #option on the end of the url? On the faction warfare maps this actually shows the contested percentages and it actually a very useful view, and I can’t figure out how to get back to it reliably.

    On the regular maps this isn’t very useful so that inability to get to this view isn’t really a problem.

    • Wollari says:

      Usually the “Snovereignty” Option from the drodown would be the default view. But I just realized that if you switch back the occupancy percentage isn’t restored. I’ll see what I can do.

  2. hr hansen says:

    The jump ranges for Beacon Network Maps needs a update to the distances.

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